libsoy

log

age author description
Mon, 06 Jul 2015 02:10:17 +0530 Karan Purohit Added get Submerged volume function to body/box class. Updated new buoyancy class.default tip
Fri, 03 Jul 2015 22:25:14 +0530 ShivoamMalhotra Added Scenecontainer. Modified Dungeon.gs to use the scene container. Removed some unused variable warnings.
Fri, 03 Jul 2015 18:15:43 +0300 Adrian Coman Merged branches
Fri, 03 Jul 2015 18:10:22 +0300 Adrian Coman Added global static level of detail for landscape terrain.
Thu, 02 Jul 2015 19:03:29 +0300 Adrian Coman Changed landscape mesh structure to prepare for LOD.
Fri, 03 Jul 2015 02:59:47 +0530 Abhimanyu Tak Improved Triplanar texture blending
Thu, 02 Jul 2015 16:59:06 +0300 Adrian Coman Wind fields affect grass motion and direction
Thu, 02 Jul 2015 15:25:31 +0300 Adrian Coman Adjusted height of grass blades based on the height of the terrain
Thu, 02 Jul 2015 13:17:17 +0300 Adrian Coman Added rotate action
Thu, 02 Jul 2015 05:38:46 +0300 Adrian Coman Fixed issue with camera changing position and alligned grass with terrain.
Wed, 01 Jul 2015 22:00:47 +0300 Adrian Coman Fixed landscape rendering with Wireframe material.
Wed, 01 Jul 2015 17:42:44 +0530 Abhimanyu Tak Added missing files
Wed, 01 Jul 2015 17:17:26 +0530 Abhimanyu Tak Fixing?
Tue, 30 Jun 2015 22:29:18 +0530 Gautam Nekkanti Fixed the 'Copying delegates' warning messages.
Tue, 30 Jun 2015 21:19:49 +0530 Gautam Nekkanti ADded more handlers in Command class for Adhoc command stages. Updated handler class
Tue, 30 Jun 2015 15:26:54 +0200 Daniel Torramilans Quick fix for Voxel.gs
Tue, 30 Jun 2015 11:00:43 +0200 Daniel Torramilans Improved performance a bit for Voxel scene, added more frustum stuff
Tue, 30 Jun 2015 13:59:53 +0530 Abhimanyu Tak Implemented basic Tri planar texture mapping, issue with blending.
Tue, 30 Jun 2015 02:02:28 +0530 ShivoamMalhotra Removed default black fog. Had added that earlier by mistake.
Tue, 30 Jun 2015 01:47:12 +0530 ShivoamMalhotra Fixed a bug with ghost objects. Their velocity needs to be set to 0 when they collide with the scene. This has been moved from middle of the collision code to the step function since some forces (from thrust or other events) were being generated after the collsion code.
Mon, 29 Jun 2015 23:03:05 +0530 ShivoamMalhotra Added connect_rooms function to Dungeon class
Sat, 27 Jun 2015 15:27:04 +0530 Karan Purohit Update Mesh.gs and Face.gs, so that fields can act on trimesh bodies.
Sat, 27 Jun 2015 04:14:32 +0200 Daniel Torramilans Added different materials for different voxel types (WIP)
Sat, 27 Jun 2015 02:58:41 +0200 Daniel Torramilans Erased unused helix function
Sat, 27 Jun 2015 02:55:46 +0200 Daniel Torramilans Added AO to Voxel scene, improved rendering
Wed, 24 Jun 2015 16:13:07 -0700 Matheus Faria Fixing directional light in textured objects
Thu, 25 Jun 2015 00:20:03 +0530 ShivoamMalhotra Increased robustness of portal phsysics
Tue, 23 Jun 2015 16:02:58 -0700 Benjamin Samuels adding rudimentary recording function
Tue, 23 Jun 2015 16:27:15 +0530 Karan Purohit Code clean up, commenting and improved readibility.
Tue, 23 Jun 2015 14:08:53 +0530 ShivoamMalhotra Added functions to add rooms and bodies to dungeon
Mon, 22 Jun 2015 03:14:32 +0200 Daniel Torramilans Fixed bugs on Voxel scene
Mon, 22 Jun 2015 02:34:04 +0200 Daniel Torramilans Voxel scene now working (without physics..)
Sun, 21 Jun 2015 19:43:32 +0200 Daniel Torramilans Voxel scene update
Sun, 21 Jun 2015 21:56:30 +0530 Gautam Nekkanti Added Handler and API for Server-side Statistics handling
Sat, 20 Jun 2015 22:51:14 +0530 ShivoamMalhotra Added Dungeon.gs
Sat, 20 Jun 2015 17:18:48 +0530 Karan Purohit Code updation and major bug fix in Wind class.
Sat, 20 Jun 2015 13:03:29 +0300 Adrian Coman Added generic LandscapeBody and Grass with fixed wind effect
Sat, 20 Jun 2015 02:47:00 +0530 ShivoamMalhotra Changed bodies so that the body position in API is now relative to the position of the scene in which the body is present. Removed som unused variables
Thu, 18 Jun 2015 19:49:55 -0700 Benjamin Samuels gl function names are now passed as enums rather than strings to save space
Thu, 18 Jun 2015 17:09:12 -0700 Benjamin Samuels turning off call recording for unnecessary gl functions
Thu, 18 Jun 2015 15:12:31 -0700 Benjamin Samuels parameters are now serialized and passed to the gl call recorder
Thu, 18 Jun 2015 19:10:30 +0530 Karan Purohit Added removeField Method in scene
Thu, 18 Jun 2015 10:39:13 +0530 Karan Purohit Toggle Field function added to bodies.
Wed, 17 Jun 2015 21:56:48 +0530 Gautam Nekkanti Added a Handlers Class for callback methods. Custom methods can now be called during certain events. Also added support for XEP: User Statistics in Client Class
Wed, 17 Jun 2015 20:06:49 +0530 ShivoamMalhotra Reduced function calls. Minor readability improvements.
Wed, 17 Jun 2015 17:52:36 +0530 ShivoamMalhotra Replaced local position variable by the scene class' positon property. Readability improvements.
Tue, 16 Jun 2015 15:32:40 -0700 Benjamin Samuels adding recorder class file
Wed, 17 Jun 2015 03:17:15 +0530 ShivoamMalhotra Readability improvements. Limited each line to 80 charachters.
Tue, 16 Jun 2015 16:30:31 +0530 Karan Purohit Updated the new Monopole field
Tue, 16 Jun 2015 15:28:01 +0530 ShivoamMalhotra removed unnecessary check for rendering for bodies seen through portal. Added the ability to render other portals that are visible through the current scenes portal
Mon, 15 Jun 2015 15:03:29 -0400 Samuel Kim fix fragment shaders
Mon, 15 Jun 2015 22:57:17 +0530 ShivoamMalhotra Modified the function to check if a body is in the frustum or not so that there are no 'sudden disappearances'/'blackouts'
Mon, 15 Jun 2015 20:06:32 +0530 ShivoamMalhotra Added code for rendering bodies on the other side of the portal.
Sun, 14 Jun 2015 15:28:43 +0530 Karan Purohit Added CrossSection area function to cylinder and sphere as well.
Fri, 12 Jun 2015 17:50:26 -0700 Benjamin Samuels forgot to add the new file
Fri, 12 Jun 2015 17:49:20 -0700 Benjamin Samuels added wrapper for the gles bindings so we can record when calls to gles are made
Sat, 13 Jun 2015 01:00:50 +0530 ShivoamMalhotra Started with portal rendering. Added function to check whether a point is in front of camera or not. Added the call to render the room walls of target scene of the portal if it is in front of the camera
Fri, 12 Jun 2015 18:16:09 +0530 ShivoamMalhotra Removed unnecessary if condition
Fri, 12 Jun 2015 09:59:22 +0530 Gautam Nekkanti Rollback until import error is fixed
Fri, 12 Jun 2015 00:01:50 +0530 Gautam Nekkanti Forgot to add the file.